Board game

Monopoly

Buy properties. Build your empire. Bankrupt the competition.

Move around the board, buy properties, collect rent, trade, build, and outlast the other players.

2–8 players40-space board28 propertiesTurn-basedLast player standing

What is Monopoly?

Roll the dice, move around the board, buy properties, collect rent, build your color groups, and manage your cash.

You win by being the last player who can still pay. There is no turn limit and no score target.

How to play

One turn, from the roll to the player who is still standing.

01

Roll

Roll two dice and move your token that many spaces.

02

Land

The space you stop on is what the turn has to resolve.

03

Buy or resolve

Buy an unowned property at its printed price, or take the space’s action.

04

Build your empire

On your turn, build houses and hotels on a full color set.

05

Collect and trade

Collect rent when others land on you. Trade cash, deeds, and jail cards.

06

Survive

If you cannot pay, sell buildings and mortgage. Still short, and you are out.

07

Win

The last player who is not bankrupt wins.

The board

Forty spaces. The picture shows the layout. Tax, Go, and Free Parking follow the host.

The Monopoly board

Streets

22 streets in eight color groups. Buy them, collect rent, and build once you own the set.

Railroads

Reading, Pennsylvania, B&O, and Short Line. Each costs $200. Rent is $25, $50, $100, or $200.

Utilities

Electric Company and Water Works, $150 each. Rent is 4× the dice, or 10× if you own both.

Chance

Three spaces. Draw a card. The effect happens immediately, then the card returns to the deck.

Community Chest

Three spaces. Same idea as Chance, with its own 16-card deck.

Taxes

Income Tax is $200 or 10%, chosen by the host. Luxury Tax is always $100.

Jail

Landing here on a normal move is Just Visiting. Being sent here ends your turn.

Go

Passing Go pays the salary. Landing on it pays only if the host left that on.

Free Parking

By default it pays nothing. The host can save taxes and jail fines for whoever lands here.

Go to Jail

You jump to Jail. You do not pass Go, and you do not collect the salary.

Properties and money

Printed prices. A mortgage is half. Lifting it costs 10% more, rounded up.

Brown

Mediterranean, Baltic

Price $60

House $50

Light blue

Oriental, Vermont, Connecticut

Price $100–$120

House $50

Pink

St. Charles, States, Virginia

Price $140–$160

House $100

Orange

St. James, Tennessee, New York

Price $180–$200

House $100

Red

Kentucky, Indiana, Illinois

Price $220–$240

House $150

Yellow

Atlantic, Ventnor, Marvin Gardens

Price $260–$280

House $150

Green

Pacific, North Carolina, Pennsylvania

Price $300–$320

House $200

Dark blue

Park Place, Boardwalk

Price $350–$400

House $200

Buying

Pay the printed price when you land. If you decline, the property is auctioned unless the host turned auctions off.

Rent

A clear color set doubles the base rent. Buildings replace that with the rent for that many houses, or a hotel.

Mortgage

Half the printed price from the bank. No rent while it is mortgaged. Unmortgage costs that amount plus 10%, rounded up.

Trade and auction

Trade cash, deeds, and jail cards. Auctions bid in steps of $5. The first bid is $5 unless the host requires the printed price.

Rules

Open a group for the detail. The short line is the rule that matters.

Dice and movementShowTwo dice. Doubles let you roll again. Three doubles send you to jail.
  • The server rolls both dice. The table sees the result, not the seed.
  • You walk forward that many spaces. A “go back three” card walks backward. Jail is one hop.
  • Doubles give you another roll after the space is resolved. The third doubles in one turn sends you to jail without moving that roll.
  • Doubles that get you out of jail do not give an extra roll. Doubles after you have paid the fine do.
  • Speed only changes how fast the dice and token animate.
PropertiesShowBuy at the printed price. A clear color set collects double the base rent.
  • Only the player who just landed can buy, and only if they can pay the printed price.
  • Your own property, an unowned property, and a mortgaged property charge no rent.
  • A full color set with no buildings and no mortgages collects double the base rent.
  • Houses and hotels charge that level’s rent instead. Mediterranean runs from $2 to $250. Boardwalk runs from $50 to $2,000.
  • A mortgaged railroad or utility still counts toward the rent on the ones you have not mortgaged.
  • Build only on your own turn, and only evenly, on an unmortgaged set you fully own.
  • The bank has 32 houses and 12 hotels. A hotel needs four houses left in the bank before it can be sold back.
Special spacesShowCards, taxes, jail, Go, and Free Parking follow the host’s table.
  • Chance and Community Chest each have 16 cards. Get Out of Jail Free stays with you until you use it or trade it.
  • Income Tax is the host’s choice for the whole game: a flat $200, or 10% of cash, unmortgaged prices, and buildings. You do not pick when you land.
  • Luxury Tax is $100.
  • Pay $50 to leave jail and then roll, play a Get Out of Jail Free card and then roll, or try to roll doubles. After three misses you pay $50 and move that roll.
  • Passing Go always pays the salary. Landing on Go pays it only when the host allows it, and Double Go doubles that landing payment only.
  • Free Parking is empty unless the host is saving income tax, luxury tax, and jail fines. Card payments and auction money stay out of that pot.
TradingShowCash, deeds, and jail cards. Buildings have to be sold first.
  • You can offer a trade on your turn, and while you are the one who owes a debt.
  • The other player can accept, decline, or counter. A counter has to change the offer.
  • You cannot trade a color set that still has houses or a hotel.
  • A mortgaged deed can move. The receiver pays the bank 10% at once, or the full unmortgage cost if they lift it in the deal.
  • Both players must still be able to cover their cash and any debt they already owe.
BankruptcyShowSell what you can. If the bill is still unpaid, you are out.
  • While you owe money you can sell buildings, mortgage, and trade. You cannot build.
  • If the clock runs out, the server sells every building and mortgages what it can, then pays or removes you.
  • Going broke to another player gives them your cash, jail cards, and properties. Mortgaged deeds arrive with a 10% interest bill.
  • Going broke to the bank wipes your cash and sends your properties to auction, even if auctions are turned off.
  • Leaving the room does not bankrupt you. Your seat and your turn stay until the game ends.
Turn endShowEnd the turn after you manage, unless you rolled doubles.
  • Before you roll you may build, mortgage, unmortgage, or trade.
  • After a roll that is not doubles, you get a manage step, then the turn passes.
  • Doubles send you back to the roll. Three doubles end the turn in jail.
  • The next living player, in seat order, acts. Bankrupt players are skipped.
  • A turn timer can roll, decline a purchase, pass a bid, decline a trade, or end the manage step for you. It never buys, builds, or accepts a trade.

Game modes

One ruleset. The lobby changes the numbers. It does not switch you into another game.

Standard

The only way Monopoly is played here.

  • 2 to 8 players, one token each. Extra people can watch when spectators are on.
  • Buy, rent, build, mortgage, trade, and auction under the rules above.
  • The host sets cash, tax, Go, Free Parking, auctions, and clocks before the match.
  • The last player who is not bankrupt wins.

Settings

The host sets these in the room. A new room starts on the defaults.

Turn timer

Default 60 seconds. Off, 30, 60, 90, or 120. Off means no clock. Timeout acts for the player, and never buys or builds.

Speed

Default Normal. Normal or Fast. This is the dice and token animation. The rules stay the same.

Spectators

Default on. On lets extra people watch, up to eight. Off means everyone needs a seat before the game can start.

Starting cash

Default $1,500. Any whole dollar amount from $100 to $10,000.

GO salary

Default $200. From $0 to $10,000. Paid every time you pass Go.

Collect when landing on GO

Default on. Passing Go still pays when this is off.

Double GO money

Default off. On pays twice the salary when you stop on Go. Passing stays at the normal amount.

Income tax

Default $200. The other choice is 10% of cash, unmortgaged property prices, and buildings. Luxury Tax stays $100.

Free Parking

Default nothing. Collect taxes and fees saves income tax, luxury tax, and jail fines for the next player who lands there.

Auctions

Default on. Off leaves a declined property with the bank. A bankruptcy sale is still auctioned.

Property purchase

Default Normal Purchase: buy at the printed price, or decline. Auction All sends every landing straight to auction and cannot start with auctions off.

Starting bid

Default $0, which means the first bid is $5. Printed price means the first bid must reach the property’s price.

Auction timer

Default off. 10, 20, or 30 seconds per bid. When it runs out, that player passes.

Any bid amount

Default on. Bids are always multiples of $5. On means any multiple at or above the minimum. Off means only the next $5.

Bank participates

Default off. On makes the bank the opening bidder. If everyone passes, the bank keeps the property and nobody pays.

Seating

2 to 8 seats, default 4. One player per seat. People sit themselves, or the host balances, shuffles, or drafts. That only fills seats.

Bots and players

Bots fill empty seats. They only play legal moves, and they do not call an outside AI.

Easy

Buys and bids cautiously, and misses the value of a set.

Normal

Buys, builds, and trades while keeping a cash reserve.

Hard

Blocks an opponent’s set and leaves an auction earlier.

Expert

Tightens auctions and will not hand over a monopoly.

Smartest

Uses a saved local model when the server has one. Otherwise it plays the same rules brain.

Personality and speed

A personality changes how a bot spends: Balanced, Aggressive, Conservative, Trader, Investor, Opportunist, Auction Shark, Tycoon, Banker, Shark, Blocker, Gambler, or Survivor. Bot speed is Fast, Normal, or Slow. That is how long they wait, not how well they play.

Spectators see the board, the cash, the cards, and the bids. They cannot roll, buy, bid, or trade.

Winning

Stay solvent. Everyone else has to go broke.

Last player standing

The game ends when one player is left who is not bankrupt. Their cash can be low. They still win.

No other finish

There is no turn limit, no timer on the whole match, and no win for having the most money while others are still in.

Places

The results screen ranks players by assets: cash, unmortgaged prices, and building cost. That ranking does not decide the winner.

Leaving or disconnecting keeps your seat. The turn clock still runs. Only the host can abandon a live game, and that ends it with no winner.

Ready to play?

Start a public game and jump in.