01
Take a seat
Five to twelve players, one per seat. The host starts the match. Extra people can watch.

Social deduction
Social deduction
Anyone could be lying.
The Mafia eliminate players in secret at night. The town investigates, protects one another, and votes. You never have the whole story.
Who's the Mafia? is a hidden-role game. Most of the table is Town. A few are Mafia. The town has to find them before the numbers are even.
Nights are private. Mornings are public. The talk happens in the room, and the server decides the kill, the save, the vote, and the winner.
A round is a night, a morning, a talk, and a vote. That repeats until one side wins.
01
Five to twelve players, one per seat. The host starts the match. Extra people can watch.
02
Only you see it. Mafia see their teammates. Everyone else starts with less. This screen lasts a few seconds, and the host can continue.
03
Mafia choose someone. The Detective investigates one living player. The Doctor protects one player. Villagers wait. Night ends when those actions are in, or when the clock runs out.
04
The town hears who died, or that nobody did. A saved player is announced as nobody dying. The town does not hear who was protected.
05
Use the room chat and voice. The game does not tell you who is lying. When the discussion clock ends, voting opens.
06
One vote for a living player, and you cannot change it. You cannot vote for yourself. A tie, or no votes, eliminates nobody.
The same three beats, every round. The public record keeps each one, newest first.
The town is asleep. Mafia, the Detective, and the Doctor each make one choice. Villagers watch the clock.
The town learns who was killed, and their role if the host left that on. A protection is never named.
Talk, then vote. Who has voted is public. The tally stays hidden until the vote closes.
Four roles. Mafia know each other. Town does not. The Detective and the Doctor can be turned off before the match.
Open a group for the detail. The short line is the rule that matters.
There is no score. The side that meets its condition wins, and every role is shown.
No Mafia are left. Everyone on the town side wins, including players who were already out.
Living Mafia equal or outnumber the living town. They do not need a majority of the original table.
Nobody is eliminated. The night comes again, unless Mafia already match the town.
These are set in the room before the match. The board teaches the rest.
Classic is 30 seconds at night, 60 seconds to talk, and 30 seconds to vote. Fast is 20, 30, and 20.
Auto, 1, 2, or 3. Auto follows the table size. A count that would already let Mafia win at the start is rejected.
Each can be turned off. That seat becomes a Villager. The Doctor’s self-protect, and protecting themselves two nights in a row, are separate switches.
On by default. A death then names the role in the morning or after the vote. Off names only the player. The final screen still shows every role.
Night, discussion, and voting each have their own time. Role reveal, morning, and the vote result last 5 seconds. The host can continue those three.
One player per seat, from 5 to 12. The host sets the count. People who do not sit can watch. The host can pause during the match, and every clock stops. There are no bots.
Start a room, take five seats, and deal the roles.