01
Choose a letter
The caller picks one unused letter from A to Z and locks it in. That letter cannot be used again.

Party game
Party game
The caller stops the room.
Pick a letter, fill the host’s categories, then watch the caller mark every answer. Each letter is used once, so a match lasts at most 26 rounds.
I Call On is a party word game with no clock. The caller chooses a letter, the room fills the same categories, and the caller decides when answering stops.
The highest score at the end wins. A tie shares the win. The host can end early, and the match also ends once all 26 letters have been used.
Six steps, then the caller rotates. There is no countdown. A letter can be used once, so the match stops at 26 rounds.
01
The caller picks one unused letter from A to Z and locks it in. That letter cannot be used again.
02
The host picks up to five categories. That same list appears for the room every round. There is no countdown. Finishing early does not end the round.
03
When the caller presses stop, every answer locks at the same time. Blanks are already worth nothing.
04
The caller marks each answer valid or invalid while the room watches. The server finds duplicates.
05
A valid answer only you wrote scores 2. A shared valid answer scores 1. Invalid and blank score 0.
06
The next seat becomes caller. The host can end after a finished round. After the 26th letter, the match ends.
The caller is a player in a seat. The role moves after every round. There is no moderator seat.
One round of the General pack. The number is the score after the caller has marked the row.
2
Valid, and only one
1
Valid, and shared
0
Marked invalid
0
No caller tap needed
2
Valid, and only one
The host picks up to five categories before the match. Those are the categories every round.
The host’s categories stay in the picked order for every round.
The game randomly calls an unused letter each round. There is no player caller.
Open a group for the detail. The short line is the rule that matters.
Rounds add up. The host can end early. The 26th letter ends the alphabet.
End match is available on the round result, and again while the next letter is being chosen.
Everyone on the top score wins together. Leaving in the middle of a round does not record a result.
The round waits through a reconnect. After the caller is gone, the host can pass the role and keep the match.
These are set in the room before the match. The board teaches the rest.
Classic or Auto Call. Classic is the default. In Classic, players take turns calling letters. In Auto Call, the game calls a random unused letter.
The host picks up to 5. A new room starts with Name, Animal, Country, Food, and Object. That list is used every round.
Easy, Normal, Hard, or Chaos. Normal is the default. The categories in the match are the ones the host picked.
One player per seat, from 2 to 12. The host sets the count. The default is 4. There are no bots.
The host can end from the round result, or while the next letter is being chosen after at least one finished round. If every letter has been used, the next continue finishes the match.
The lobby can save this on or off. This match does not use it.
Start a public game and jump in.