01
Form your team
At least 2 players are required on each team.
Word game
Describe the word. Your team types it.
Teams take turns describing secret words while teammates race to type the exact answer.

One player, the Describer, sees a secret word or short phrase and describes it. Teammates type guesses. An exact match scores 1 point and ends the turn.
The first team to reach the host’s target wins.
Six steps from the lobby to the winning point.
01
At least 2 players are required on each team.
02
A Describer receives a secret word.
03
The Describer talks or types clues.
04
Teammates type their guesses.
05
An exact match scores 1 point and ends the turn.
06
The first team to reach the target wins.
Wrong guesses do not subtract points. A skipped, fouled, ended, or expired turn scores 0. There is a 5-second break between turns.
Describer and Guesser change every turn. Moderator is an optional seat outside the teams.
Two ways to play. Blitz is a shared word for every team, not a shorter Classic clock.
Teams take turns on their own words.
Every team races the same word at the same time.
Open a group for the detail. The short line is the rule that matters.
The host sets these in the lobby, before the match starts.
The host picks 5, 10, 15, or 20 points. The default is 10.
Classic can run with no clock, or with the turn times above. Blitz always uses its own shared clock.
Six built-in packs: General, Animals, Food, Objects, Places, and Actions. All of them start on.
This starts on. The first team to the target takes 1st, and the others keep playing for later places. The host can end the game at 1st instead.
A lobby choice, not a game mode. Players sit themselves, or the host can auto-balance, deal teams at random, or run a draft.
Start a public game and jump in.